

Alec Baldwin - Rust’s star-producer who discharged the Colt. In the weeks since cinematographer Halyna Hutchins was killed and director Joel Souza was injured in a live-gun mishap on the set of the indie Western Rust, such questions have dramatically gained in urgency.

“It makes you question how many decisions filmmakers are making these days because ‘that’s kind of the way we always did it,’ as opposed to, ‘Here are new options and different, better, safer ways of doing this.’” “Visual effects are not just for the big illusion they are also for making things safer,” Janzen says. In the resulting scene, laserlike zips of gunfire convincingly ricochet off tanks and past soldiers’ heads.
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After extensively studying the drifting trajectory of tracer ammo, effects technicians used compositing software that could not only convincingly simulate the travel of glowing rounds but also add muzzle flash and shell ejection to prop gunshots during postproduction, vastly reducing both the cost of filming the scene and the dangers faced by actors, stunt performers, and crew members while shooting it. The solution turned out to be as inexpensive as it was hazard-minimizing. “He wanted to bring this supreme level of accuracy to everything.” “In kind of an obsessive manner, he knew that when the Germans were firing this kind of gun, every sixth bullet was green, and when the Americans were firing that gun, every fifth bullet was red,” recalls Fury’s visual-effects artist, Beau Janzen. But the myriad safety risks, high costs, and production obstacles associated with blocking dozens of shots using live rounds made filming an actual tracer shoot-out all but impossible. Writer-director David Ayer - whose artillery-heavy filmography includes Suicide Squad, End of Watch, and Netflix’s Bright - had been consumed with properly rendering tracer fire, those luminous bullets that help soldiers visually follow the flight of ammunition in battle, onscreen. The breakthrough came in a hail of gunfire on the 2013 Brad Pitt–starring World War II tank epic Fury. Or rather, that it has an impact on the immersion for those who aren’t the default.Calls for bans on functional firearms have been made, but entertainment-industry consensus regarding the abolition of guns on set remains elusive. As I’ve said before, it’s clever and I’m not sure many white men realise how much the fact that they’re the “default” in most games has an impact on their immersion. It’s interesting, and it could have some people learn what sort of treatment people from other genders and races go through, if even in a virtual environment.

The only difference is that whether you feel like this is now decided by your SteamID instead of your real life gender.” Technically nothing has changed, since half the population was already living with those feelings. “We understand this causes you distress and makes you not want to play the game anymore.
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We understand that you may now be a gender that you don’t identify with in real-life,” the latest blog update says. “We understand this is a sore subject for a lot of people. When you log in to Rust for the first time, you’ could end up being a woman – with no way to change that. No huge boobs nor four-inch waists here.”Īnd now, that update is live. In the same way that our male models aren’t perfect specimens of the male body, neither should the female be. We really don’t want to make the female model unrealistic in the sense of her being aesthetically idealised. “We’ve started investigating a female model. Last year, Facepunch Studios’ Gary Newman said on the inclusion of female character models: With a penis much smaller (or bigger!) than your own. You could be playing as a race you don’t identify with. We’ve told you before how it has randomised penis sizes and race, both of which become tied to your Steam ID. I have neither the patience nor the fortitude for those sorts of survival games, and I tend to spend my time in games of those ilk punching trees and not really progressing very much at all.Īs a social experiment, Rust – a game in which players spawn naked – is profoundly interesting. As a game, Rust isn’t something I’m remotely interested in.
